![]() It seems to be attempting to push things with its new playable characters too. While BTPS looks and sounds inescapably like more Borderlands 2, perhaps the new movement systems means it won't quite feel like it. Even if your jetpack's empty though, exterior moon sections have low-gravity, and that means big, Neil Armstrong jumps. It'll be interesting to see how those dynamics work across the game, but the raw practility of it is a new meter to join health and shield levels. Oxygen pick-ups and generators look to be commonplace though, and really the focus is on the combat potential of the life-giving gas - for instance, let off fire-related weapons within the hitherto safe air bubble put out by a generator and you create a deadly, even explosive orb of flame.Ī complication to all of this is that jetpacks use your O2 supply too, so too many mega-jumps and glides across yawning lunar canyons may risk asphyxiation. Fortunately you can do similar to your enemies in order to expedite their deaths. You need to keep your tank full, otherwise you'll lose health, and you get to wear a nifty forcefield bubble-helmet, which unfortunately can be popped by gunfire. Let's just hope there are some exploding bum-related gags in there, eh?įurther moon-related remixing comes in the form of O2 supplies. As with so many things in Borderlands, items and abilities can alter this so, for instance, it chucks out explosive damage as well, or you can shatter dudes who've been frozen by the new Cryo weapon types. There's a new focus on verticality, at least presuming jetpack sections don't turn out to be prescribed interludes like the exterior sections in Doom 3, as you're shooting from on high, or/and at enemies on high, and with a new Ground Pound ability which allows you wreak massive damage by bottom-plunging onto landlocked foes. Point 3 is where most BTPS most seems to differ from Borderlands 2, and not just because the colour scheme switches to primarily grey-purple. Anyway, consoles, whatever.Ģ) There are four new playable characters, all of which have appeared previously in Borderlands games, and all of which are a brand new class.ģ) Most of it is set on the moon. More copies of Borderlands 2 have been sold than have Xbones and PS4s combined. The primarily reason for this, apparently, is that the majority of Borderlands' fanbase is sitting pretty with a last-gen console. That means no new engine, no graphical upgrades to speak of, no element whatsoever of being a next-gen Borderlands. There are three major facts to know, however.ġ) It is for PC, Xbox 360 and PlayStation 3. I kind of whish they'd gone with 'Srequel', just to screw with everyone's spellcheck.įor the most part, it seems safe to interpret this as primarily 'more Borderlands 2' - apparently the previous DLC has been very successful, there's been great demand for more, and this is an attempt to meet that with something more significant. Number two, narratively it is set in-between Borderlands and Borderlands 2. Number one, this is not Borderlands 3, but rather a standalone, full-length expansion for Borderlands 2. However many tongues that weirdo mouthful of a title might have lodged in its cheek, it's also accurate in a bunch of ways. More importantly, it's set on the moon and features jetpacks. Yes, Borderlands: The Pre-Sequel is a brand-ish new Borderlands game, and due out somewhere around the tail end of this year. So while it's playful rather than the latest 'expandalone' or 'freemium' or whatever the latest newspeak horror someone's marketing department has retched up, let's just hope no-one else is inspired by it and we don't find ourselves drowning in pre-sequels by this time next year. I'm pretty sure we're not supposed to take the messy portmanteau 'Pre-Sequel' too seriously, given Borderlands' traditionally derisive-about-everything tone. Yesterday I was shown around half an hour of footage from the new Borderlands game, which everyone already knew about as it got leaked on Monday.
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